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Getting Started With Blender

Posted by tphsimaging on October 20, 2007

Blender Profile+Tutorials: Getting Started with Blender

Price: free

Difficulty: Intermediate

a free software 3D animation program. It can be used for modeling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, FreeBSD, OpenBSD with unofficial ports for SkyOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max and Maya. These features include advanced simulation tools such as rigid body, fluid, and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.

My Take (Tips):

-It’s really scary at first. The interface is designed to have no overlapping windoes

so it is a little daunting.

-use shortcuts. Blender is big on using shortcuts.

-Take it slowly. Don’t jump into something elaborate too fast.

Resources:

Learning the Interface

Tutorial Index

HotKey Reference

Posted in Blender Tutorial, Getting Started, Program Profile, Text Tutorial, Uncategorized | Leave a Comment »

 
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